World Congress Civ 6

Civilization
YouTube Linkhttps://www.youtube.com/watch?v=dAFpv1CJEY8&list=PL0u5ZHidq4X4IWR5U2VTv6KVTf7Z9Q0Q3
StatusActive
Length15 videos
GameCiv 5 and Civ 6
  • An emergency session of the World Congress has been called, but no one's sure why.Basham as Suleiman the MagnificentAlliso.
  • Civilization VI: Gathering Storm is here, and much like the climate of our planet, everything is about to change.The new expansion pack’s launch brings with it new mechanics involving natural.

Fittingly, Gathering Storm will also reintroduce the World Congress – the only traditional Civ feature to be missing from the base game – even as our own leaders wrestle with ecological questions.

Civilization games, both 5 and 6, are turn based strategy games on a hexagonal grid concerning the politics and culture of civilizations from the discovery of agriculture to beyond the real world's current technology level.

  • 2Video list

Recurring Characters[edit]

Actor Character
Kyle SullivanWorker/Builder, News Caster
Joey BashamSuleiman the Magnificent
Sharmita BhattacharyaEmpress Theodora
Matt LockeDoge Enrico Dandolo

Video list[edit]

Civ 5: A Barbarian Has Captured Your Worker[edit]

Captured barbarian workers in Civ 5 remained barbarian units despite their captors being killed by ranged attacks. As Barbarian units, they would run back to their camp if under threat. They would have to be 'recaptured' by the player's combat units before they again belonged to the player.

Civ 5: Doing Something About Gandhi[edit]

(VI)

The English Player, A Queen Elizabeth played by Rachel Butcher tries to unite the world against the Nuclear Warlord Mahatma Gandhi, but the nations refuse to unite. This is the first reference to the religion Denouncing Venice, founded in Russia.

Civ 5: Dibs on the Ruins[edit]

In this sketch, two scouts fight for some ruins. Eventually, however, a third scout gets there first, and the two combine their forces to kill him. This sketch satirizes the ruins mechanic of the game.

Civ 5: We Love The King Day[edit]

This video pokes fun at how Happiness works in Civ 5. We Love The King day, a food bonus, can be triggered with the acquisition of luxury resources. Also, capturing new cities (generally considered winning a war) causes your nation over-all to be less happy. Trading away luxury goods for strategic resources also cuts into happiness.

Civ 5: Science Victory[edit]

This video makes fun of Civ 5's tech tree system and its quirks, such as the fact that Computers are not required to research the Internet, that Great Scientists are only good for one discovery, that scouts discovering bows in ruins don't allow you to learn how they work, that wheel is directly after archery in the tech tree.

Civ 5: I'm Not Invading You[edit]

Civ 5 Border rules are questionable. Scouts can't go through borders without triggering war, whereas missionaries can go through foreign territory with only a minor penalty for ending their movement in lands owned by other civilizations. Military units attacking lone civilians is also how most wars start, especially to prevent aggressive settling.

Civ 5: World Congress[edit]

This video discusses the World Congress system in Civ 5, and its dependance on City State Politics. This video also highlights how Venice is generally considered to be the worst civ in multiplayer games due to its restriction of only being able to settle one city and Venice's utter reliance on trade with city-states, which smart players will team up to ban, if Venice somehow has not been eliminated yet.

Civ 5: The Great War[edit]

Acting as the culmination of all the Civ 5 videos, this sketch involves many references to earlier sketches, such as Sweden settling New Cheeseland because their citizens were demanding whales, Gandhi's nuke prone tendencies, Suleiman's dislike of Crabs, Russia's space program, Egypt's isolationist wonder building, and others.

Civ 6: New Workers[edit]

In Civ 6: New Workers, the Worker from the first Civ V video comes back, though this time, as a Builder. His boss scolds him for doing things wrong, as the former Worker still doesn't know how Civ 6 functions.

Civ 6: Scout's Honor[edit]

In Civ 6: Scout's Honor, a scout goes on an adventure in the Ancient Era and only comes back during the Information Era. A civilian stumbles upon him, and the two have a conversation about the civilization's advances and history.

Civ 6: Breaking News[edit]

'Civ 6: Breaking News' shows the behind-the-scenes of a television studio in the Civ 6 universe. This studio is in charge of delivering the news to the civilization's leader (representing the notifications the player receives each turn), though to maintain their viewers, the show keeps pushing news back. This angers the producer.

Civ 6: Theological Combat[edit]

In Civ 6: Theological Combat, a Boat Mormon and a Venice Denouncer fight for the conversion of a follower. Both have a Theological Combat (a new mechanic in Civ 6), though in the end, they get obliterated by a third, surprise force.

Civilization 6 VS Europa Universalis 4[edit]

This video begins with Trajan overseeing an altercation between Theodore Roosevelt and Cleopatra on the matter of City-States. Suddenly, a second group of leaders enter the Audience Hall, as they also booked the room to have a discussion. It is revealed that they come from EU4, not Civ 6. The video then begins to satirize the differences between the two games.

Civ 6: Independence Day[edit]

In this video, Cheeseland declares independence from its previous nation. The new governor tries to figure out what to do, but miserably fails. After he discovers that the old country has started to build Zoos, he decides to roll back.

Civ 6: Weather Report[edit]

'Civ 6: Weather Report' features the arguments and discussions between a progress-enthusiastic news caster and an environment-aware weather reporter. While the world around them collapses due to carbon emissions and deforestation, the two intercalate between hyping up an upcoming and potentially nocive project and announcing ever-escalating world catastrophes.

Running Gags[edit]

Retrieved from 'https://doormonster.wiki/index.php?title=Civilization_(Series)&oldid=3454'

Civilization VI: Gathering Storm is here, and much like the climate of our planet, everything is about to change. The new expansion pack’s launch brings with it new mechanics involving natural disasters and rising CO2 levels, the return of the World Congress and the Diplomatic Victory, and, as always, a bevy of new civilizations and leaders to help you conquer an ever-changing world.

Civilization VI: Gathering Storm’s new civs and leaders are all really, really, ridiculously fun — but that doesn’t necessarily mean they’re all equally strong. If you’re looking to spend your weekend getting that first Deity Victory, or just watch your friends’ Civs crumble into the sea, we’ve got you covered.

Here’s Inverse’s ranking of the most powerful new civs in Civilization VI: Gathering Storm.

Ninth Place in Power (Seventh Place in Fun) — Laurier’s Canada

I’m so biased here. I’ve been wanting more Civs that get bonuses for being in Tundra tiles, the most visually appealing and distinct tiles in the game. It’s why Russia has always been one of my favorite Civs in this game. But in comes Laurier with the unprecedented ability to build farms in the Tundra. That rules. These are regions that other Civs avoid, and that you’ll incentivize. September 2020 virus. And short of spawning next to Russia, you’ll likely be able to forward settle with ease.

The fact that nobody can declare a Surprise War against you rules for a culture-minded Civ like Canada. It means that they’ll have to denounce first, which gives you a few turns warning to get things in order (and stop building amphitheaters) in order to get some military units going. But with no direct boosts to production and a Unique Unit that comes a little too late in the game, you’re a sitting duck for an early Civ. Russia, whose start bias will have them spawning near you often enough, and whose faith and production bonuses will have them pumping out armies fast, will make quick work of you, even with the few turns heads up. Same with any Civ whose Unique Unit unlocks prior to Conservation (too many to name!)

Still, this is one of three new Civs we’re likely going to be seeing the most yield porn from on Reddit. And when you can flex like that, does it really matter that you lost your capital in the Medieval Era?

Eighth Place in Power (Fifth Place in Fun) — Eleanor of Aquitane, France/England

There’s so much to love here for more casual players. Eleanor applies loyalty pressure through her Great Works, and that pressure makes enemy cities join your civilization without first becoming a Free City. Keep a laser focus on buildings with Great Works slots and you’ll be conquering your neighbors’ cities without ever having to build military units (but, you know, you still should.) Move all your Great Works to your civilizations’ expanded borders, and you’ll theoretically be able to keep going, and going, and going. There is maybe nothing more satisfying in this game than watching yourself become the leader in the Domination Victory type — all because you put some artwork in your capital.

On any difficulty King or below, she owns, and that rules. And France’s bonus to Wonder production should allow you to be very competitive on Wonders with the most Great Works slots. But on higher difficulties, Eleanor is going to have issues. As France, she’ll have to wait until the Garde Imperiale to have a powerful Unique Unit. As England, she’ll have access to the Sea Dog, and it’s still unclear whether the long-awaited addition of canals to the game will make naval battle more relevant than it’s been since Civilization VI’s launch. A leader like Gilgamesh or Montezuma could take advantage of those early military weaknesses and punish you. And on higher difficulties, it’s going to be really tough to lock down Wonders for Great Work slots, so you’ll be using military to conquer until you hit museums anyway.

Lastly, there are a few new Civs that feel like Eleanor counters. The Ottomans can use their Unique Governor to remove her loyalty pressure entirely. Phoenician coastal cities on the same continent as their capital are 100% loyal. If either of those cities spawns next to Eleanor, she’s going to have to wait fairly patiently to become competitive. On top of that, Victor the Castellan’s new ability opens all Civs up to some quick protection from her loyalty pressure.

Nevertheless, once she gets going, she doesn’t stop. What we’ll likely see is her power being used defensively, meaning that more militaristic Civs will have to think twice before conquering your cities, lest they immediately switch back to you. That means Pyrrhic victories, where warring Civs lose a lot of units but end up taking your city, are going to look a little more like abject failures.

She’s clearly made to pursue a Cultural Victory, especially as France, but England’s versatile new ability means she should be able to turtle quite nicely and pursue Science or Domination Victories as well.

Seventh Place in Power (Sixth Place in Fun) — Dido’s Phoenecia

I’m torn here. The Bireme, Phoenecia’s Unique Unit, is so much stronger and faster than the Galley. Her ability to move her capital city at will is an incredible defensive maneuver (especially against the Ottomans’ Unique Governor, who must be in a capital city to use his bonuses against your empire). And her 100% loyalty towards coastal cities on her capital’s continent means forward-settling is back, and the exclusive property of Dido!

More Images For World Congress Civ 6 »

But while the Bireme is more powerful than the Galley, it’s still a naval unit, which won’t do much for you unless you’re on a water map, or someone else is settling coastal cities that early for some reason.

Civ 6 World Congress: Emission of Guilt - YouTube

Still, being able to spam cities everywhere and generate gold fairly quickly is going to allow you to pursue any victory type, and be able to quickly purchase an army to defend yourself against early aggressors with land units.

Sixth Place in Power (First Place in Fun) — Kupe’s Maori

This Civ is so freaking fun, and extremely high risk, high reward. Start in the water with some boosts to sustain the fact that it’ll be a few turns till you found your first city. Sail the world, trying to find a spot for your capital. Pick one, watch it grow, keep exploring.

There’s the potential for huge rewards there — Maori’s boosts to unimproved features will allow your cities — especially your capital — to grow reasonably quickly pretty much anywhere. If you happen to find an island without anyone on it, you’re set, and you can snowball your way to victory. But if you happen to find a land mass with a lot of competition (which seems likely on higher difficulties and a Pangaea map), good luck defending that capital!

This isn’t a perfect comparison, but Maori are to “Gathering Storm” what Spain was to Civ 5. With a little luck, you’ll get a straight shot to a turtled-up Cultural Victory. Without that luck, you’re fairly screwed. This puts them squarely in the middle of the pack for me in terms of strength, because their unique ability can (and, on higher difficulties and pangaea maps, will) also become their greatest weakness. But I can’t think of another Civ in any of the games that’s nearly as fun. You genuinely feel like you’re playing as Kupe. What more could you ask for?

Fifth Place in Power (Ninth Place in Fun) — Mansa Musa’s Mali

There are going to be people who adore Mansa Musa’s Mali. As of right now, I’m not one of them. Still, it’s tough to deny their potential. They’ll be gold (and to a lesser extent, faith) powerhouses, which means they can pursue any victory type. It also means you’ll mostly be buying, rather than building, your buildings and — once you get Reyna and Moksha promoted — your districts, too.

There’s really exciting potential there. Get those Trade Routes going, and watch your coffers fill with gold. Buy armies. Buy settlers. Pop off.

Still. I don’t love the weird nerfs to production, especially when it comes down to Wonders. If I’m in a desert, I want — I deserve — to build Petra. So when I see a Civ who loses one gear of production on each mine, I’m a little miffed.

In “Gathering Storm,” some Unique Units will now require Strategic Resources — and Mali’s Mandekalu Cavalry are among those units. But horses don’t typically spawn in deserts, which means you’ll have a little exploring — and a little trading — to do before you hit that power spike.

But though horses may not spawn in the desert, two other things do: Nubia and Egypt. The former, especially, is a terrifying threat. Amanitore can get districts up very quickly, gets a powerful Unique Unit very early, and that means her military will pose a huge threat to you before you can get your gold network going. Pray you don’t get her as a neighbor, even though your start biases make it a little more likely, because your weird (but, you know, understandable) nerf to production on military units means you’re going to be slow to defend yourself in the Ancient Era.

Fourth Place in Power (Eighth Place in Fun) — Matthias Corvinus’s Hungary

Though just one spot apart in these power rankings, I think there’s a fairly big gap in power between Hungary and Mali. Like many of the new Civs in Gathering Storm, Hungary relies on a little bit of luck — in this case, meeting City States that are spawning a lot of Military Units that you can levy on the cheap, and promote, with your unique ability. That’s likely going to be the case, but other times, it might not be, or your City-State ally gets taken out by an aggressor, or there’s a weird struggle for Suzerain of your next-door neighbor because its unique bonus is just too important to pass up.

Still, when Hungary’s good, it’s very, very good. A few units from some different City-States here and there, and next thing you know, you have the biggest militaristic force in the world seemingly in an instant. That, along with the amenities from its Thermal Bath improvement, lends itself nicely to a Domination Victory, but really a strong mercenary army allows you to pursue any victory type you like. Couple that with a production boost to building districts across rivers from your City Center, and production boosts from Thermal Baths, and this is a Civ that can really do whatever it wants, whenever it wants.

It’s a simple Civ, maybe the most simple Civ of all the new Gathering Storm additions, but it’s so very good at getting the job done. It maybe loses a few fun points in my book, just because it doesn’t seem as integrated into the game’s new mechanics as some of the other Civs, but there’s something to be said about an addition so good, it kind of feels like it’s been here the whole time.

Third Place in Power (Third Place in Fun) — Kristina’s Sweden

Kristina’s Sweden is the Civ that Laurier’s Canada thinks it is. You get a ton of Diplomatic Favor every time you generate a Great Person, which means all those Great Writers that tend to chill around your capital while you wait to build more Amphitheaters will have already served a greater purpose — handing you control of the World Congress. An increase in Great Engineer and Scientist points from Factories and Universities, respectively, means you’ll also get innate boosts to some of the most coveted Great People in the game without having to expend policy slots for it. Those boosts enough would be fairly noteworthy, but the fact that they also make you plow ahead towards a Diplomatic Victory make her just a wee bit overpowered

On top of snowballing her way towards a Diplomatic Victory, she for some reason gets huge help on the way to a Cultural Victory as well. Automatic theming bonuses for Wonders with two or more Great Work spots, or buildings with three or more Great Work spots, means she has two ways to eke out a victory, just in case the World Congress is weirdly competitive.

As a defensive unit, the Carolean rules. The less they move in a single turn, the harder they hit. That means they’re just as good protecting your cities from aggressors as they are pummeling enemy city centers.

The Open-Air Museum Unique Improvement makes for a fun little mini-game for Sweden that’ll see you settling cities on different types of terrains in order to get huge boosts to culture and tourism. The sooner you can build them in the game, the better. But at a certain point, you’re going to have to make the call whether other pursuits are as important as terrain collection. Still, if you can somehow collect all five City Center terrains very quickly, you’ll have tiles in cities with +10 Culture and +10 Tourism. That’s quite a yield.

Really Bad AI. Anyone Else Experiencing This?

It’s the Nobel Prize ceremonies that kept this Civ out of the Top 2 for me, as they’re the double-edged sword to end all double-edged swords. It’s great to have them in the game, but if you don’t generate as many Great People as your rivals, you could end up giving them a huge boost to victory. And since so many of the new Civs have Cultural leanings and want Great People (all of them, but especially Canada, Eleanor’s France and England, and Kupe’s Maori), the Oracle wonder is going to be more competitive than it’s ever been. The chance that you’re not going to be the biggest Great Person generator in the world is a very real one. Tread with caution.

Second Place in Power (Fourth Place in Fun) — Pachacuti’s Inca

Civ 6 World Congress Guide

This Civ is mindblowing. Its abilities to work mountain tiles, pass through mountain tiles early, get huge boosts to food and production through Terrace Farms, and build ranged units that can attack twice a turn make this a genuinely God-Tier Civilization. I’ve never gotten a city to 10-Pop as quickly as I did with the Incas, and while that was also their big strength in Civ 5, here it’s even more important to have high population cities thanks to the fact that District capacity is tied to how many people are living there.

You’ll likely be pursuing Science victories with the Inca, but you can really go in any direction here. Once you find mountains, you’ll have the chance for ridiculously powerful holy sites and campuses. Even if you don’t pursue a Religious Victory, Faith is still a killer currency for infrastructure and military with the right Governors and Government. And with the changes to Moksha, you’ll be able to buy Districts with your religious power as well.

All of this bodes well for the Inca, whose only real weaknesses are a dependency on mountains (which tend to be abundant), the lack of a truly spectacular military unit, and the fact that cities may grow faster than you have the Amenities to support them. That last one is a very issue problem to have.

The second problem is, at least defensively, complemented by the fact that most of your cities are going to be surrounded by mountains anyway, making them tough to conquer. Have fun in space.

First Place in Power (Second Place in Fun) — Suleiman’s Ottoman Empire

My jaw dropped at their bonuses of 50% production towards Siege Units and extra strength to Siege Units, and I don’t think it ever came back up. When they conquer a city (and that’s what you’ll be doing), you don’t lose Population. Cities you conquer have extra Loyalty and Amenities. They can train Janissaries, your strong and cheap Unique Unit that benefits from Oligarchy Stacking, without any fears of losing population.

This is… an unfairly powerful Civ, one that becomes a huge threat to its neighbors at least as early as Mathematics. But that’s not the only trick up Suleiman’s sleeve. He’s the only Civ leader with a Unique Governor, Ibrahim, and that Unique Governor can wreak absolute havoc on the world. Ibrahim’s ability to nullify loyalty pressure completely mollifies Eleanor of Aquitaine’s ability, to say nothing of the fact that he makes any other Civ that much easier to conquer, giving you strength against their military units and districts.

Ibrahim does have his weaknesses, and this is, I suppose, the Achilles Heel of the Ottoman Empire. When you place him in enemy cities, you reap the combat benefits against units and districts there, but you also grant bonuses to production and promotion for military units in that city. When you place him in your own cities, you gain those production and promotion bonuses, but depending on Ibrahim’s promotions, it’s possible that other Civs will have an easier time conquering you.

↑ See WORLD_CONGRESS_MIN_TIME_BETWEEN_SPECIAL_SESSIONS In GlobalParameters.xml

This is something you’ll have to manage, but it should be easy enough to manage. You could always not play so much with Ibrahim and just use your bonuses to Siege Units, and you’ll still have no trouble conquering the world.

Civ 6’s team likes to say that Civs with no bonuses to any one Victory Type are the most versatile Civs in the game. I think that’s sort of true. But what’s more accurate is that they’re the second-most versatile Civs in the game. Civs with huge boosts to military units — especially military units that can take out cities — are actually the most versatile in the game. Once you’re done conquering, you can either keep conquering some more, or stop with war and start pursuing other victory types. And nobody burns the world down better than Suleiman.

Emergency World Congress Civ 6

Civilization VI: Gathering Storm is available now.